![]() ![]() ![]() I’d be lying if I didn’t say I enjoyed blasting through the campaign and there’s a nice flow of levels you’ll breeze past mixed in with trickier challenges that will require multiple attempts. There’s just enough here to keep Puzzle Bobble VR engaging, then. The game doesn’t exactly encourage their use as, if you fail a mission after using one, it’ll still be gone for good and you’ll need to play more to earn them back. That said they’re costly and you earn cash at an absolute crawl via level progression and, uh, shooting pelicans. ![]() Abilities have fun ideas, like eating a pepper to light a bomb with fire breath and then clearing a whole group of bobbles with a single shot. New concepts and abilities also mix things up – eventually, clusters start moving and rotating, and new ways to win levels provide a hint of variety. ![]() With careful planning, this can work to your advantage, but it’s also often likely to obscure the next shot you were hoping to make. The most complex new layer is that, when your bobble hits a cluster, it will send it spinning and give you new angles to shoot at. Rather than aiming from side to side in 2D, you’re now armed with a bobble cannon that works like a slingshot, getting you to first load a bobble in, then pull back on a wire to aim and send it flying. In fairness, there are some great ideas fleshed out across a full game here there are 100 levels in Puzzle Bobble’s story campaign and it’ll take even a skilled player over five hours to fight through them. ![]()
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